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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Multiplayer networking

Before we begin any implementation, let's take a look at what multiplayer networking is all about and define some terms.

Networking services

Consider a situation where you are running a VR application that is connected over the internet to other players running the same application on their own VR rigs at the same time. When you move your first person view within the game, shoot things, or otherwise interact with the virtual environment, you expect the other players to see that, too. Their version of the game stays in sync with yours and vice versa. How does this work?

One instance of the running game acts as a host or server. Other players are concurrently connected to the same. When you move,...

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