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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Creating the attachment

Before we start creating the weapon Blueprint, we'll need a suitable mesh for it. By default, the Third Person template does not include one, but, if you'll remember from Chapter 1, Introduction to Unreal Engine 4, we can import assets from other templates if we find that we need them. In this case we do, so let's grab what we need:

  1. In the Content Browser, click the Add New button and select Add Feature or Content Pack at the top
  2. In the menu that comes up, we should already be in the Blueprint Feature tab, so select First Person and then click the green Add to Project button at the bottom-right

Once that's done, we'll have what we need. If we go into the Content Browser and head into the FirstPerson\FPWeapon\Mesh folder, we'll see an asset called SK_FPGun, which is the Skeletal Mesh we will use to create our weapon:

Now...

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