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XR Development with Unity
XR Development with Unity

XR Development with Unity: A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Profile Icon Anna Braun Profile Icon Rizzo
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Full star icon Full star icon Full star icon Full star icon Half star icon 4.8 (22 Ratings)
Paperback Nov 2023 284 pages 1st Edition
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Arrow left icon
Profile Icon Anna Braun Profile Icon Rizzo
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€18.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8 (22 Ratings)
Paperback Nov 2023 284 pages 1st Edition
eBook
€15.99 €22.99
Paperback
€27.99
Subscription
Free Trial
Renews at €18.99p/m
eBook
€15.99 €22.99
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€27.99
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Renews at €18.99p/m

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XR Development with Unity

Part 1 – Understanding the Basics of XR and Unity

Welcome to the first part of this book, where we’ll provide you with essential information about Extended Reality (XR) technologies and the Unity Engine. This part serves as a foundation for your journey in XR application development in the subsequent parts. Here, we will guide you through the process of installing Unity Hub and the Unity Editor, and we’ll introduce you to important concepts such as scene creation, asset downloading from Unity Asset Store, the various types of light sources available in Unity, and explanations of supported rendering types. No prior knowledge of Unity or XR technologies is required to follow along with this part. Instead, this part will equip you with all the necessary knowledge to start your hands-on XR development adventure.

This part comprises the following chapters:

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Key benefits

  • Create impressive XR projects without the need to own expensive VR headsets
  • Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation
  • Bring your XR projects to life with step-by-step explanations along with practical examples
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.

Who is this book for?

This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.

What you will learn

  • Get started with Unity by building your own 3D project
  • Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC
  • Find out how to deploy XR projects on different platforms
  • Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting
  • Create a fully immersive VR drum scene by using Unity's audio and particle systems
  • Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 30, 2023
Length: 284 pages
Edition : 1st
Language : English
ISBN-13 : 9781805128120
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Product Details

Publication date : Nov 30, 2023
Length: 284 pages
Edition : 1st
Language : English
ISBN-13 : 9781805128120
Languages :
Concepts :
Tools :

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Frequently bought together


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Table of Contents

14 Chapters
Part 1 – Understanding the Basics of XR and Unity Chevron down icon Chevron up icon
Chapter 1: Introduction to XR and Unity Chevron down icon Chevron up icon
Chapter 2: The Unity Editor and Scene Creation Chevron down icon Chevron up icon
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects Chevron down icon Chevron up icon
Chapter 3: VR Development in Unity Chevron down icon Chevron up icon
Chapter 4: AR Development in Unity Chevron down icon Chevron up icon
Chapter 5: Building Interactive VR Experiences Chevron down icon Chevron up icon
Chapter 6: Building Interactive AR Experiences Chevron down icon Chevron up icon
Chapter 7: Adding Sound and Visual Effects Chevron down icon Chevron up icon
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities Chevron down icon Chevron up icon
Chapter 8: Building Advanced XR Techniques Chevron down icon Chevron up icon
Chapter 9: Best Practices and Future Trends in XR Development Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8
(22 Ratings)
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4 star 4.5%
3 star 0%
2 star 4.5%
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Harry Hirsch Jul 04, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
To me it is an extremely good book, it has been copyread by serious people. I am still in the midst of it, struggling to get everything working, but this very well be due to me, most probably. I am also fairly new to Unity, though it looks a lot like Blender. The book is very modern, so you need to have a computer with graphic card, a Meta quest, and maybe more. Managed to get modernized by buying new equipment. Am really looking forward working through the book and get the examples working. The book uses one specific version of the XR interaction toolkit and warns you to stick to it, while there have been updates in just a few month and you get all kind of warnings.
Feefo Verified review Feefo
Christine Dec 07, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is ideal for beginners and those seeking insights into XR's different forms (VR, AR, and MR) in order to make informed decisions about their particular focus. It provides step-by-step guidance to start projects, thoroughly navigating the Unity Editor. The detailed coverage of computer technical requirements is uniquely helpful for newcomers. Even if coding isn't your forte, the book explains how to incorporate interactivity into VR scenes using both code-dependent and code-free methods in Unity. I appreciate how it touches on hand- and gaze-tracking, along with multiplayer VR. The inclusion of practical projects like the VR drum scene offer valuable hands-on learning, especially in implementing specific aspects like sound within experiences.
Amazon Verified review Amazon
Melina Nov 30, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Absolutely blown away by 'XR Development with Unity'! As a beginner in XR, I found the step-by-step tutorials incredibly helpful. It's like having a personal mentor guiding you through Unity. The sections on hand-tracking and plane detection are game-changers. Highly recommend!
Amazon Verified review Amazon
KC Dec 04, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
'XR Development with Unity' is an expertly designed handbook that is a must-have for anyone going into the world of Extended Reality (XR) using Unity. The book's thorough coverage of the most recent XR technologies — including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) — making it an important resource for both novice and expert developers. Its thorough examination of Unity's features, combined with practical examples, gives readers a thorough understanding of XR application development. The writers, Anna Braun and Raffael Rizzo, use their significant experience to deliver complicated topics in a clear and understandable manner, guaranteeing users with the knowledge and abilities needed to create immersive and interactive XR apps. The book's systematic method offers a smooth learning curve, from fundamental Unity setup to advanced XR techniques. Furthermore, the incorporation of real-world applications and future trends in XR strengthens the learning experience, transforming 'XR Development with Unity' into more than just an instructional tool, but a foresight into the future of XR technology.
Amazon Verified review Amazon
Andrea Cubeddu Nov 30, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The book covers everything from basics to advanced techniques. The multiplayer integration part was particularly enlightening. It's not just a book, but a comprehensive toolkit for anyone serious about XR development in Unity
Amazon Verified review Amazon
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