Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

Arrow left icon
Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
Author Profile Icon John Horton
John Horton
Arrow right icon
View More author details
Toc

Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Exploring Android UI design

We will see with Android UI design that so much of what we learn is context sensitive. The way that a given widget's x property will influence its appearance might depend on a widget's y property. It probably isn't possible to learn this verbatim. It is most likely best to expect to gradually get better and faster results with practice.

For example, if you play with the designer by dragging and dropping widgets onto the design, the XML code that is generated will vary quite extensively depending upon which layout type you are using. This is because different layout types use different means to determine the position of their children. We will see this, perhaps most distinctly, when we look at RelativeLayout later in the chapter.

This information might initially seem like a problem, or a bad idea, and it certainly is a little awkward at first. What we will grow to learn, however, is that this apparent abundance of layout options and their individual...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image