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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Making dynamic face meshes with a variety of materials

To show an augmented face that matches your real-life expressions, Unity AR Foundation lets you generate a face mesh dynamically at runtime. On this mesh, you can apply different materials, giving the effect of you wearing arbitrary face masks. To add this to our project, we'll first look at the default face game object given by AR Foundation. Then we'll create several different materials to use. To integrate this feature into our project, we'll extend the ChangeableFace script to switch materials, add a similar function to the FaceMainMode script to update the face trackables, and then add menu buttons to switch materials.

Exploring AR Default Face

You can create a dynamic face game object for AR Foundation from the Unity menu at GameObject | XR | AR Default Face. The object includes an AR Face Mesh Visualizer component that generates a face mesh at runtime that matches your facial expressions, including moving...

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