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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Painting normal decals

In this section, we will combine normal map baking with texture painting to create custom normal decals. This technique is useful for creating additional small details on a surface without adding any new geometry.

Baking a normal decal

In the following few steps, we will create a shape and bake it as a normal decal:

  1. Create a new file in Blender and model a simple metal hatch.

Figure 6.51 – Decal modeling

  1. Add a plane above the hatch. We will use this plane to bake a normal map, as we did with the carbon fiber pattern.
  2. Create a material with a new image sized 512 px x 512 px so that we can bake a new normal map.

Figure 6.52 – Creating the decal image

Baking a normal map will sometimes produce an odd result, as shown in Figure 6.53. This means that the normals of the mesh are not oriented correctly:

Figure 6.53 – Incorrect normal decal

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