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Build Your Own Metaverse with Unity

You're reading from   Build Your Own Metaverse with Unity A practical guide to developing your own cross-platform Metaverse with Unity3D and Firebase

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Length 586 pages
Edition 1st Edition
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Author (1):
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David Cantón Nadales David Cantón Nadales
Author Profile Icon David Cantón Nadales
David Cantón Nadales
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase FREE CHAPTER 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Triggering when we are close

Can you think of a game with an NPC where when you approach them, the typical text Press the “E” key to interact appears on the screen? That’s exactly what we’re going to program. We will create a radius of influence for the NPC. When the player enters this radius, we will show the message; when they leave it, we will hide the message.

The radius of influence will be a Collider. In Unity, Colliders emit a trigger when an object containing a Rigidbody component comes into contact with them. The same happens when the object leaves the Collider. We will use these events to create our dialogue flow:

  1. To create our area of influence, we will first add a Collider. To do this, right-click on the GameObject of our NPC called Peasant Girl@Dwarf Idle and select 3D Object | Cube. Rename it Influence.
Figure 7.16 – Placing a cube on the scene

Figure 7.16 – Placing a cube on the scene

  1. Use the Scale and Move tools to zoom and...
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