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Canvas Cookbook

You're reading from   Canvas Cookbook Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas

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Product type Paperback
Published in May 2019
Publisher
ISBN-13 9781785284892
Length 254 pages
Edition 1st Edition
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Concepts
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Toc

Table of Contents (11) Chapters Close

Preface 1. Paths and Text FREE CHAPTER 2. Shapes and Composites 3. Animation 4. Images and Videos 5. Interactivity through Events 6. Creating Graphs and Charts 7. 3D Modeling 8. Game Development 9. Interoperability and Deployment Index

Understanding the gaming states


The key to developing a game is to go systematically step by step. Therefore, understanding the basic states of games is necessary. Here, I tried to keep it as simple as possible. The sky is the limit for you to try various experiments using the Phaser library with the HTML5 Canvas. In this recipe, you will see an updated date and time. The purpose of this recipe is to let you understand the states of a game. The output shown here is of less importance than the code:

How to do it…

The recipe is as follows:

<html>
  <head>
    <meta charset="UTF-8" />
  <title>The Gaming States</title>
    <script src="../phaser-master/build/phaser.min.js"></script>
  </head>
  <body>
    <script type="text/javascript">
      var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create,update: update,render: render});
      var today;     
      function preload()
      {
 ...
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