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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Newton's third law

Newton's third law is commonly stated as, For every action, there is an equal and opposite reaction. What this means is that, when object A exerts a force on object B, object B exerts that same force right back on object A. An example of this is firing a bullet from a gun. When a human holding a gun fires a bullet, the gun recoils with the same force of the bullet leaving the gun. That may sound counter-intuitive, because the bullet can kill a human, but the gun's recoil does not kill the human firing the gun. That is because the gun is significantly larger than the bullet, and Newton's first law states that F = ma, or force equals mass times acceleration. In other words, if the gun is 50 times larger than the bullet, then the same force will only make it accelerate to 1/50 the speed. We will be modifying our spaceship so that, whenever it...

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