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Hands-On Reinforcement Learning with Python

You're reading from   Hands-On Reinforcement Learning with Python Master reinforcement and deep reinforcement learning using OpenAI Gym and TensorFlow

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788836524
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
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Table of Contents (16) Chapters Close

Preface 1. Introduction to Reinforcement Learning FREE CHAPTER 2. Getting Started with OpenAI and TensorFlow 3. The Markov Decision Process and Dynamic Programming 4. Gaming with Monte Carlo Methods 5. Temporal Difference Learning 6. Multi-Armed Bandit Problem 7. Deep Learning Fundamentals 8. Atari Games with Deep Q Network 9. Playing Doom with a Deep Recurrent Q Network 10. The Asynchronous Advantage Actor Critic Network 11. Policy Gradients and Optimization 12. Capstone Project – Car Racing Using DQN 13. Recent Advancements and Next Steps 14. Assessments 15. Other Books You May Enjoy

Summary

In this chapter, we learned how DRQN is used to remember information about the previous states and how it overcomes the problem of partially observable MDP. We have seen how to train our agent to play the game Doom using a DRQN algorithm. We have also learned about DARQN as an improvement to DRQN, which adds an attention layer on top of the convolution layer. Following this, we saw the two types of attention mechanism; namely, soft and hard attention.

In the next chapter, Chapter 10, Asynchronous Advantage Actor Critic Network, we will learn about another interesting deep reinforcement learning algorithm called Asynchronous Advantage Actor Critic network.

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