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Learn C Programming

You're reading from   Learn C Programming A beginner's guide to learning C programming the easy and disciplined way

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789349917
Length 646 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Szuhay Jeff Szuhay
Author Profile Icon Jeff Szuhay
Jeff Szuhay
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Toc

Table of Contents (33) Chapters Close

Preface 1. Section 1: C Fundamentals
2. Running Hello, World! FREE CHAPTER 3. Understanding Program Structure 4. Working with Basic Data Types 5. Using Variables and Assignment 6. Exploring Operators and Expressions 7. Exploring Conditional Program Flow 8. Exploring Loops and Iteration 9. Creating and Using Enumerations 10. Section 2: Complex Data Types
11. Creating and Using Structures 12. Creating Custom Data Types with typedef 13. Working with Arrays 14. Working with Multi-Dimensional Arrays 15. Using Pointers 16. Understanding Arrays and Pointers 17. Working with Strings 18. Creating and Using More Complex Structures 19. Section 3: Memory Manipulation
20. Understanding Memory Allocation and Lifetime 21. Using Dynamic Memory Allocation 22. Section 4: Input and Output
23. Exploring Formatted Output 24. Getting Input from the Command Line 25. Exploring Formatted Input 26. Working with Files 27. Using File Input and File Output 28. Section 5: Building Blocks for Larger Programs
29. Working with Multi-File Programs 30. Understanding Scope 31. Other Books You May Enjoy Appendix

Extracting Card structures and functions

As we extract this file, we will be going through carddeck.c to find the relevant bits. Take the following steps:

  1. Create and open the card.h header file, and put in the following new lines:
#ifndef _CARD_H_
#define _CARD_H_

#endif

This is our starting point for this header file. We use the macro directives, as explained earlier, to ensure that anything in this file is only preprocessed once. The _CARD_H_macro is used nowhere else in the program but in this single header file. Everything else that we put in this file will be after #define _CARD_H_ and before #endif.
Next, we would normally add the necessary header files. We will save this for later when we finish the dealer.c and dealer.h files.

  1. In carddeck.c, you now should see a number of const int definitions. The only ones of these that pertain to the Card structure are kCardsInSuit, kWildCard, and kNotWildCard. Rather than...
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