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Learn C Programming

You're reading from   Learn C Programming A beginner's guide to learning the most powerful and general-purpose programming language with ease

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801078450
Length 742 pages
Edition 2nd Edition
Languages
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Author (1):
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Jeff Szuhay Jeff Szuhay
Author Profile Icon Jeff Szuhay
Jeff Szuhay
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Toc

Table of Contents (38) Chapters Close

Preface 1. Part 1: C Fundamentals
2. Chapter 1: Running Hello, World! FREE CHAPTER 3. Chapter 2: Understanding Program Structure 4. Chapter 3: Working with Basic Data Types 5. Chapter 4: Using Variables and Assignments 6. Chapter 5: Exploring Operators and Expressions 7. Chapter 6: Exploring Conditional Program Flow 8. Chapter 7: Exploring Loops and Iterations 9. Chapter 8: Creating and Using Enumerations 10. Part 2: Complex Data Types
11. Chapter 9: Creating and Using Structures 12. Chapter 10: Creating Custom Data Types with typedef 13. Chapter 11: Working with Arrays 14. Chapter 12: Working with Multi-Dimensional Arrays 15. Chapter 13: Using Pointers 16. Chapter 14: Understanding Arrays and Pointers 17. Chapter 15: Working with Strings 18. Chapter 16: Creating and Using More Complex Structures 19. Part 3: Memory Manipulation
20. Chapter 17: Understanding Memory Allocation and Lifetime 21. Chapter 18: Using Dynamic Memory Allocation 22. Part 4: Input and Output
23. Chapter 19: Exploring Formatted Output 24. Chapter 20: Getting Input from the Command Line 25. Chapter 21: Exploring Formatted Input 26. Chapter 22: Working with Files 27. Chapter 23: Using File Input and File Output 28. Part 5: Building Blocks for Larger Programs
29. Chapter 24: Working with Multi-File Programs 30. Chapter 25: Understanding Scope 31. Chapter 26: Building Multi-File Programs with Make 32. Chapter 27: Creating Two Card Programs 33. Epilogue 34. Assessments 35. Index 36. Other Books You May Enjoy Appendix

Chapter 16 – Creating and Using More Complex Structures

  1. The compositions are as follows:
    1. Card is a simple structure of intrinsic and enumerated types.
    2. Hand is a structure that consists of an array of pointers.
    3. Deck is a structure that consists of an array of structures, an array of pointers, and intrinsic types.
  2. Stepwise refinement. Each step in the process takes a working program and adds features to it until the desired program is complete.
  3. Magic numbers are literal values that have special significance that represent real-world meaning. While magic numbers are a natural part of things we represent in our programs, we should strive to give added meaning to those numbers through the use of constant variables, enumerated constants, and preprocessor symbols.
  4. In one case, enumerated constants for Face and Suit that are related to each other use the e- prefix. In the other case, enumerated constants for array sizes are unrelated and use the k- prefix.
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