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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Summary

Congratulations! You've now reached the end of the Dead Keys project, and the end of this book. In reaching this far you've seen a wide range of Unity features; but more importantly, you've seen how many of the features that you already know can be adapted and applied cleverly in an editor to get the results you need. Complexity in Unity is largely about a clever application of existing, simple features; rather than the use of hidden features or advanced tools. In reaching this point you have a Dead Keys project that supports a single player experience on desktop platforms. In the previous chapters, we saw how this experience could be deployed to mobiles, support persistent data, be adapted to VR, and how version control could be integrated into our main development workflow!

The question that now remains is how you should proceed after reading this book. On reaching this point it's a good idea to think about the kind of games you want to make professionally...

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