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Practical Hardware Pentesting

You're reading from   Practical Hardware Pentesting A guide to attacking embedded systems and protecting them against the most common hardware attacks

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781789619133
Length 382 pages
Edition 1st Edition
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Author (1):
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Jean-Georges Valle Jean-Georges Valle
Author Profile Icon Jean-Georges Valle
Jean-Georges Valle
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Getting to Know the Hardware
2. Chapter 1: Setting Up Your Pentesting Lab and Ensuring Lab Safety FREE CHAPTER 3. Chapter 2: Understanding Your Target 4. Chapter 3: Identifying the Components of Your Target 5. Chapter 4: Approaching and Planning the Test 6. Section 2: Attacking the Hardware
7. Chapter 5: Our Main Attack Platform 8. Chapter 6: Sniffing and Attacking the Most Common Protocols 9. Chapter 7: Extracting and Manipulating Onboard Storage 10. Chapter 8: Attacking Wi-Fi, Bluetooth, and BLE 11. Chapter 9: Software-Defined Radio Attacks 12. Section 3: Attacking the Software
13. Chapter 10: Accessing the Debug Interfaces 14. Chapter 11: Static Reverse Engineering and Analysis 15. Chapter 12: Dynamic Reverse Engineering 16. Chapter 13: Scoring and Reporting Your Vulnerabilities 17. Chapter 14: Wrapping It Up – Mitigations and Good Practices 18. Assessments 19. Other Books You May Enjoy

Summary

SDR provides you with a very powerful (albeit relatively complex) way to interact with arbitrary radio signals used by your target embedded system. In this chapter, we were able to go over the hardware you may need, building simple antennas that fit the signal frequency you want to interact with and the different signal modulations. This is a complex field that will require you to study very actively its intricacies to be used to the fullest extent of its power (and pass certifications to be able to send signals) but will allow you to interact with the communications at a very intimate level.

In the next chapter, we will go back to tinkering with circuits and will look into the typical debug interfaces we can use to interact with processors.

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