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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Summary

In this chapter, you learned how to add methods, computed properties, convenience initializers, and scripts using extensions and without editing the original source code for the original classes or types. Then, we analyzed the initial object-oriented code in the Single View Application template for an iOS app.

We added a simple UI element to the template and then we added classes that we tested in the Swift Playground in the previous chapter. We interacted with a simple object-oriented data repository through Picker View and discussed how object-oriented code is everywhere in an iOS app.

Now that you have learned to write object-oriented code in Swift, you are ready to use everything you learned in real-life applications that will not only rock, but also maximize code reuse and simplify maintenance.

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