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The Art of Writing Efficient Programs

You're reading from   The Art of Writing Efficient Programs An advanced programmer's guide to efficient hardware utilization and compiler optimizations using C++ examples

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800208117
Length 464 pages
Edition 1st Edition
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (18) Chapters Close

Preface 1. Section 1 – Performance Fundamentals
2. Chapter 1: Introduction to Performance and Concurrency FREE CHAPTER 3. Chapter 2: Performance Measurements 4. Chapter 3: CPU Architecture, Resources, and Performance 5. Chapter 4: Memory Architecture and Performance 6. Chapter 5: Threads, Memory, and Concurrency 7. Section 2 – Advanced Concurrency
8. Chapter 6: Concurrency and Performance 9. Chapter 7: Data Structures for Concurrency 10. Chapter 8: Concurrency in C++ 11. Section 3 – Designing and Coding High-Performance Programs
12. Chapter 9: High-Performance C++ 13. Chapter 10: Compiler Optimizations in C++ 14. Chapter 11: Undefined Behavior and Performance 15. Chapter 12: Design for Performance 16. Assessments 17. Other Books You May Enjoy

Summary

In this chapter, we have learned about the C++ memory model and the guarantees it gives to the programmer. The result is a thorough understanding of the low level of what happens when multiple threads interact through shared data.

In multi-threaded programs, unsynchronized and unordered access to memory leads to undefined behavior and must be avoided at any cost. The cost, however, is usually paid in performance. While we always value a correct program over an incorrect but fast one, when it comes to memory synchronization, it is easy to overpay for correctness. We have seen different ways to manage concurrent memory accesses, their advantages, and tradeoffs. The simplest option is to lock all accesses to the shared data. The most elaborate implementation, on the other hand, uses atomic operations and restricts memory order as little as possible.

The first rule of performance is in full force here: performance must be measured, not guessed. This is even more important...

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