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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Importing and animating the background

In this section, we are going to get familiar with Unity's animator controller. We will make our player's ship travel at light speed (well, give the impression that it is, anyway) by creating a fast-moving background of stars and particles (yes, that's right, more particles) at the start of the level, then we'll slow everything down when there are enemies up ahead.

Before we start animating at "light speed," we need to prepare the Hierarchy window:

  1. In the Hierarchy window, right-click on an open-space area.
  2. Select Create Empty from the dropdown.
  3. Click on the new game object and rename it GameSpeed.
  4. Do this again and name the second game object _SceneAssets.
  5. Drag GameSpeed onto the _SceneAssets game object.
  6. Make sure both game objects' Transform property values are set to Reset.
  7. Finally, drag the _SceneAssets game object...
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