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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
Languages
Tools
Concepts
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials FREE CHAPTER 2. Implementing Counters and Health Bars 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Implementing a score counter


In this recipe, we are going to create a score counter that displays the score as a number on the screen. To achieve this, we will use the Text (Script) component and create a script to handle it. Different functions will be available from this script, that will be called from other scripts to increase the score.

How to do it...

  1. First of all, we need to create new UI text to display our score. Thus, right-click on the Hierarchy panel and then UI | Text. Finally, rename it to ScoreCounter.

    Tip

    To rename an object, right-click on it and select Rename. Otherwise, we can change its name in the Inspector window.

  2. Next, we can change the Font and the Font Size in the Inspector as we wish, to better suit our needs.

  3. Furthermore, we should also adjust the Color. In this example, we will set it to white in order to be easily visible within the scene.

  4. Now, we need to drag the ScoreCounter with the Rect Tool (the hotkey for this tool is T, and we have seen it in the previous chapter...

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