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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

The Widget exploration mini app

We just talked about seven widgets. The EditText, ImageView, RadioButton (and RadioGroup), Switch, CheckBox, WebView, and TextClock widgets. Let's make a mini app and do something real with each of them. We will also use Button as well.

Setting up the widget exploration project and UI

First, we will set up a new project and prepare the UI layout. These quick steps will get all the widgets on the screen and set the id properties, ready to grab a reference to them. It will help us to take a look at the target app (as shown in this next figure), which is up and running, before we get started:

Setting up the widget exploration project and UI

Here is how this app will demonstrate these new widgets:

  • The radio buttons will allow the user to change the time displayed on the clock with a choice of three time zones
  • The button on the left side, when clicked, will change its text to whatever is currently in the EditText widget
  • The three checkboxes will add and remove visual effects from the Android robot image
  • Switch...
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