Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Expert Delphi

You're reading from   Expert Delphi Robust and fast cross-platform application development

Arrow left icon
Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805121107
Length 424 pages
Edition 2nd Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Marco Cantù Marco Cantù
Author Profile Icon Marco Cantù
Marco Cantù
Paweł Głowacki Paweł Głowacki
Author Profile Icon Paweł Głowacki
Paweł Głowacki
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Building Blocks FREE CHAPTER
2. Chapter 1: Fasten Your Seat Belts 3. Chapter 2: Mind Your Language 4. Chapter 3: Packing Up Your Toolbox 5. Chapter 4: Using the Parallel Programming Library 6. Part 2: Going Mobile
7. Chapter 5: Playing with FireMonkey 8. Chapter 6: FireMonkey in 3D 9. Chapter 7: Building User Interfaces with Style 10. Chapter 8: Working with Mobile Operating Systems 11. Chapter 9: Desktop Apps and Mobile Bridges 12. Part 3: From Data to Services
13. Chapter 10: Embedding Databases 14. Chapter 11: Integrating with Web Services 15. Chapter 12: Building Mobile Backends 16. Chapter 13: Easy REST API Publishing with RAD Server 17. Chapter 14: App Deployment 18. Chapter 15: The Road Ahead 19. Index
20. Other Books You May Enjoy

Working with images

The key assets in our game are the images to be used on the back of every tile. There will be at least as many images as the number of pairs at the highest difficulty level, plus two additional images. The first image in the list will be completely white and will be used for tiles that have been removed. The second special image will be used as a cover for every hidden tile. Before every new game is started, we are going to randomly assign image pairs to tiles. This will ensure that the game is different every time the user plays it.

FireMonkey comes with the TImageList component, which has been designed to efficiently manage all images that are used across the whole app. It is good practice to put images and all other global game assets on the dedicated data module. In this way, we can easily access them from all app forms, or even reuse them across different projects.

Add a new data module to the game project. Save the file as uDMGameOfMem and change its...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image