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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Testing considerations


Do you know an elderly person who owns a smartphone? If you do, you know how frustrating these and many other technology-driven devices can be to the elderly. Most of the well-known tech companies are proud of their large investments in user research and usability testing facilities. And yet, the difficulty the elderly have with operating devices raises a concern about the true ease of use of their products.

This ties to the topic of this segment--test participants map to user personas. As was described earlier in the book, personas are used early on in the design process, as models of key user-segments. Obviously, with products such as smartphones which have hundreds of millions of users of all ages worldwide, personas can be very limited.

So, if an elderly persona has not been created, it is quite likely that little or no testing will be performed with this segment of the user market. Given the difficulties elderly people have with technology, the industry's claim...

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