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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using SoftBody for 3D games

In this recipe, we will create a banner using SoftBody3D. We are going to create a ground with two poles that we will attach to the banner, and when we play the scene the banner will fall, and you can see how the SoftBody3D reacts.

Getting ready

For this recipe, click the + sign to the right of the NavServer2D scene we just completed to add a new scene. In the Scene tab, click 3D Scene. Click on the word Scene in the main menu next to Project, then select Save Scene As and name it SoftBody3D. Right-click Node3D and select Rename, and rename it World.

How to do it…

Let’s first create a basic area with the ground and two poles along with a camera:

  1. Left-click the three vertical dots on the left of the Transform View on the Viewport toolbar.
  2. Add the Sun and Environment nodes to the scene by left-clicking the Add Environment to Scene button at the bottom while holding down the Shift key.
  3. Left-click on the World node and...
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