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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Summary

While by no means a complete guide or reference to classes and objects, this chapter introduces and explains the concepts the reader will need to understand the examples and explanations in the rest of this book. As our interest is and will be in representing design patterns in C++, this chapter focuses on the proper use of classes and inheritance. We pay particular attention to what relations are expressed through different C++ features—it's through these features we'll express relations and interactions between different components that form a design pattern.

The next chapter will similarly cover knowledge of C++ templates, which will be necessary to understand the subsequent chapters of this book.

You have been reading a chapter from
Hands-On Design Patterns with C++
Published in: Jan 2019
Publisher: Packt
ISBN-13: 9781788832564
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