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Learn SwiftUI

You're reading from   Learn SwiftUI An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781839215421
Length 316 pages
Edition 1st Edition
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Author (1):
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Chris Barker Chris Barker
Author Profile Icon Chris Barker
Chris Barker
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with SwiftUI 2. Understanding Declarative Syntax FREE CHAPTER 3. Building Layout and Structure 4. Creating Your First Application 5. Understanding Controls, Views, and Lists 6. Working with Navigation in SwiftUI 7. Creating a Form with States and Data Binding 8. Networking and Linking to Your Existing App Logic 9. Maps and Location Services 10. Updating for iPad with NavigationViewStyle 11. SwiftUI on watchOS 12. SwiftUI versus UIKit 13. Basic Animation in Views 14. Animations in Transitions 15. Testing in SwiftUI 16. Other Books You May Enjoy

Xcode, as an IDE

In the previous chapters, we covered some of the fundamental basics elements of Swift, SwiftUI, and the application architecture. In those chapters, we touched on Xcode, Apple's integrated development environment (IDE) for creating iOS, iPadOS, watchOS, and macOS applications. Many different frameworks and programming languages use various IDEs Android developers may use the Android Studio IDE, Java developers will most commonly use Eclipse, and .NET Microsoft developers will use Visual Studio.

As you can probably tell by Xcode's latest version (11), it's been around for a while and is exclusive to macOS. While you can use other programming languages such as C and C++, Xcode is predominantly used for core Apple development.

In this chapter, we'll have a closer look at Xcode and get to know the IDE a little better. We'll cover...

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