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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts FREE CHAPTER 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Naming your variables properly


Always use meaningful names to store your variables. If you don't do that, 6 months down the line, you will be sad. I'm going to exaggerate here a bit to make a point. I will name a variable as shown in this code:

public bool areRoadConditionsPerfect = true;

That's a descriptive name. In other words, you know what it means by just reading the variable. So 10 years from now, when you look at that name, you'll know exactly what it means. Now suppose that instead of areRoadConditionsPerfect, I had named this variable as shown in the following code:

public bool perfect = true;

Sure, you know what perfect is, but would you know that it refers to perfect road conditions? I know that right now you'll understand it because you just wrote it, but 6 months down the line, after writing hundreds of other scripts for all sorts of different projects, you'll look at this word and wonder what you meant. You'll have to read several lines of code you wrote to try to figure it out...

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