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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Setting up the game environment


We're creating an arena combat game, but up until this point, we've just been working on a simple square floor. In this section, we'll build out an environment for our game that will give our player somewhere to go.

Create a new folder in the Project window and name it Models:

Find the file included with this project called SimpleArena.skp and drag it on top of your Models folder to add it to the project. This model is a structured but simple level that was created in Sketchup, a free modeling program that Unity is capable of importing and adding to projects.

Note

Sketchup is only one of many free modeling programs that you can use to create art assets for your game. Blender is a commonly-used modeling program that's less focused on architectural and environmental modeling; it can be downloaded from http://www.blender.org/. If you're looking for top-of-the-line tools and don't mind spending a bit of money, you can download Autodesk's Maya or 3DS Max, which are...

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