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Mastering Windows Presentation Foundation

You're reading from   Mastering Windows Presentation Foundation Build responsive UIs for desktop applications with WPF

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Product type Paperback
Published in Mar 2020
Publisher Packt
ISBN-13 9781838643416
Length 626 pages
Edition 2nd Edition
Languages
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Author (1):
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Sheridan Yuen Sheridan Yuen
Author Profile Icon Sheridan Yuen
Sheridan Yuen
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Table of Contents (15) Chapters Close

Preface 1. A Smarter Way of Working with WPF 2. Debugging WPF Applications FREE CHAPTER 3. Writing Custom Application Frameworks 4. Becoming Proficient with Data Binding 5. Using the Right Controls for the Job 6. Adapting the Built-In Controls 7. Mastering Practical Animations 8. Creating Visually Appealing User Interfaces 9. Implementing Responsive Data Validation 10. Completing that Great User Experience 11. Improving Application Performance 12. Deploying Your Masterpiece Application 13. What Next? 14. Other Books You May Enjoy

Investigating timelines

Animations require some kind of timing mechanism that is responsible for updating the relevant property values at the right time. In WPF, this timing mechanism is catered for by the abstract Timeline class, which in short, represents a period of time. All of the available animation classes extend this class and add their own animation functionality.

When a Timeline class is used for animations, an internal copy is made and frozen, so that it is immutable. Additionally, a Clock object is created to preserve the runtime timing state of the Timeline object and is responsible for the actual timing of the animated property updates. The Timeline object itself does little other than define the relevant period of time.

The Clock object will be automatically created for us when we define a Storyboard object, or call one of the Animatable.BeginAnimation methods. Note that we do not typically need to concern ourselves with these Clock objects directly, but it can be helpful...

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