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OpenGL 4 Shading Language Cookbook

You're reading from   OpenGL 4 Shading Language Cookbook Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781789342253
Length 472 pages
Edition 3rd Edition
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Authors (2):
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David A Wolff David A Wolff
Author Profile Icon David A Wolff
David A Wolff
David Wolff David Wolff
Author Profile Icon David Wolff
David Wolff
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with GLSL FREE CHAPTER 2. Working with GLSL Programs 3. The Basics of GLSL Shaders 4. Lighting and Shading 5. Using Textures 6. Image Processing and Screen Space Techniques 7. Using Geometry and Tessellation Shaders 8. Shadows 9. Using Noise in Shaders 10. Particle Systems and Animation 11. Using Compute Shaders 12. Other Books You May Enjoy

Creating a rusted metal effect


This recipe combines a noise texture with the reflection effect covered in Chapter 5, Using Textures to create a simple rusted metal effect.

This technique is very similar to the previous recipe, Creating a paint-spatter effect.  We'll use our noise texture to modulate the reflection from the teapot. If the noise is above a certain threshold, we'll use the rust color, otherwise, we'll use the reflected color.

Getting ready

We'll combine the technique described in the Simulating reflection with cube maps recipe in Chapter 5, Using Textures, with a noise texture. Start with the shaders from that recipe.

How to do it...

In the fragment shader, we'll access our noise texture and if the value is below the threshold value Threshold, we'll use the reflected color (from the cube map), otherwise, we'll use a rust color:

in vec3 ReflectDir;
in vec2 TexCoord;

uniform samplerCube CubeMapTex;
uniform sampler2D NoiseTex;

uniform float ReflectFactor;
uniform vec4 MaterialColor...
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