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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Rigid Body Physics

I’ve spent quite a bit of this book talking about physics – how the objects in our world tend to fall and bounce off of one another. This informs how the objects in our animations ought to behave as well, but as animators, we usually key this behavior deliberately. The ball in Chapter 2 might look as though it’s governed by the laws of physics, but we did all the work to make it look like that – we were the ones in control. But what if we don’t want to be in control? What if our aim were chaos and destruction?

What if, for instance, a character were to flip over a table, or smash through a brick wall? Using conventional techniques, this would require animating a great many things with great effort, but if we don’t particularly care where the objects on the table or the bricks in the wall end up, we can simply let the program do the work for us.

Rigid Body Physics is a feature that simulates the physics of rigid bodies...

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