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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Setting up for Android devices

To develop VR apps that will run on Google Daydream, Cardboard, GearVR, Oculus GO, or other Android devices, we will need to set up a development machine for Android development.

This section will help you set up your Windows PC or Mac. The requirements are not specific to virtual reality; these are the same steps required by anyone building any Android app from Unity. The process is also well documented elsewhere, including the Unity documentation at https://docs.unity3d.com/Manual/android-sdksetup.html.

The steps include:

  • Install Java Development Kit
  • Install Android SDK
  • Install USB device drivers and debugging
  • Configure the Unity External Tools
  • Configure the Unity Player Settings for Android

OK, let's get going.

Installing the Java Development...

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