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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning FREE CHAPTER 2. Research - Learning from Your Users 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Research documents

We will go over some of the most used documents in the research stage. These documents will make the gathered information accessible and easy to use for the whole team, so all the different people included in the development process will benefit from them. Connecting with your users' needs is easier when you can imagine them as real people, and therefore these documents will try to create a real person in the development team's mind.

Once we have collected all possible information from our users, we will try to classify and represent our users as real people with needs and circumstances. The same application will not be used in the same way by all our users, so we have to try to understand the different contexts that affect the user experience we are designing. We will work with different types of users in our head, trying to make our solution effective...

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