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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity FREE CHAPTER
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Adding hand-tracking to XR experiences

In this section, you will learn how to add a hand-tracking functionality to your XR experiences. Before creating a new Unity project, however, you must understand the technical concept of hand-tracking and how far it can enrich an XR experience compared to regular controllers.

Understanding hand-tracking and potential use cases

At its core, hand-tracking in VR refers to the technological capability of directly detecting, capturing, and interpreting the nuanced movements and positioning of a user’s bare hands and fingers within a virtual environment.

Unlike controller-based tracking, which relies on external devices to mediate and translate user inputs into VR actions such as an Xbox controller, hand-tracking operates without intermediary hardware, offering a direct mapping of real-world hand gestures and movements into the virtual realm. This approach leverages sophisticated sensors, cameras, and algorithms to construct a real...

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