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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Unity Analytics

Out of the box, Unity Analytics is something you should have on anytime you release a game. It is essential to provide feedback about your players, the distribution of your game, and many other metrics. We will cover some of the basics of Unity Analytics in this section and then take a quick deep dive into using the tool to track critical errors and exceptions. Being able to access this information will provide you with better support for your game during off-site testing or release.

Follow the given instructions to enable Unity Analytics on your project:

  1. From the menu, select Window | Services. The Services window will open, typically over the Inspector window.

    Tip

    Performance Reporting will also report on errors, but that requires an upgraded Unity account.

  2. Locate the Analytics group in the list and set the toggle button on the right to the On position, as shown in the following screenshot:

    Unity Analytics

    Turning Unity Analytics on

  3. Click on the Analytics panel in the Services window. You...
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