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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

User interface system


Now that we have acquired a basic knowledge about how to design UIs, it's time to learn how Unity handles all of this. From Unity 4.6, it is possible to use a dedicated UI system called UI. The goal of this section is understand how it works.

Note

It is worth mentioning that, before version 4.6, Unity used an old system called GUI. Recently, Unity developer didn't completely dismiss the system, but slightly changed it and renamed it IMGUI, which stands for Immediate Mode GUI. As we can see in the official documentation, it is not intended to be used in game, but rather for programmers to quickly debug. Moreover, it is also used to create windows or a custom Inspector when Unity is extended through scripts, a topic that is definitely out of the scope of this introductory book. However, if you are interested in learning more, I invite you to read the official documentation: https://docs.unity3d.com/Manual/ExtendingTheEditor.html Also, follow this video tutorial: https:...

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