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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Getting help – community resources

Godot’s online community is one of its strengths. Because of its open source nature, there is a wide variety of people working together to improve the engine, write documentation, and help each other with issues.

You can find a list of official community resources at https://godotengine.org/community. These links may change over time, but the following are the main community resources you should be aware of:

The Godot GitHub repository is where Godot’s developers work. You can find Godot’s source code there if you find yourself needing to compile a custom version of the engine for your own use or if you’re just curious how things work under the hood.

If you find any kind of problem with the engine itself – something that doesn’t work, a typo in the documentation, and so on – this is the place where you should report it.

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