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HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
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Authors (3):
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Manish Sharma Manish Sharma
Author Profile Icon Manish Sharma
Manish Sharma
Mallikarjuna Rao Mallikarjuna Rao
Author Profile Icon Mallikarjuna Rao
Mallikarjuna Rao
Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Toc

Table of Contents (11) Chapters Close

Preface 1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Giving life to object - scripting

Now let's get into the scripting part. We will be using C# language for the script. In this section, we will discuss the following interactions with holograms:

  • Gaze: Highlighting and selecting objects
  • Air Tap: Applying an action on the selected object
  • Voice Command: Invoking an action through Voice Command
  • Speech: Response back from the hologram

Highlighting the objects - enabling Gaze

In the previous chapter, we discussed different forms of input and interaction models for HoloLens. Gaze is one of the main forms of input on HoloLens, which indicates where the user is currently looking. With Gaze we will highlight the following two components of our holographic object:

  • Lenses
  • Speaker...
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