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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
Languages
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Lighting and shadows


Lighting is an essential element in our scenes, but as we have already seen, it takes some work to get it right. In this section, we will revisit lighting and also tackle adding shadows. Adding shadows to our objects will make them look like they are really there. We will start with adding shadows, so open up Unity and follow along:

  1. Create a new shader called UnlitShadowReceiver in the Assets/ARCoreDesign/Materials/Shaders folder.
  2. Double-click on the new shader to open it in your code editor.
  3. Select all the autogenerated code and delete it. Then, add the following code:
Shader "ARCoreDesign/UnlitShadowReceiver" 
{
 Properties
 { 
  _Color("Main Color", Color) = (1,1,1,1) 
  _MainTex("Base (RGB)", 2D) = "white" {} 
  _Cutoff("Cutout", Range(0,1)) = 0.5 
 }
 SubShader
 { 
  Pass
  { 
   Alphatest Greater[_Cutoff] SetTexture[_MainTex] 
  } 

  Pass
  { 
   Blend DstColor Zero Tags{ "LightMode" = "ForwardBase" }

   CGPROGRAM
   #pragma vertex vert
   #pragma fragment frag
...
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