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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

The Emscripten module versus the WebAssembly object


In the previous chapter, we briefly covered Emscripten's Module object and how to load it in the browser. The Module object provides several convenient methods and differs significantly from the browser's WebAssembly object. In this section, we're going to review Emscripten's Module object in greater detail. We'll also discuss the difference between Emscripten's Module and the objects described in WebAssembly's JavaScript API.

What is the Emscripten module?

Emscripten's official site provides the following definition for the Module object:

"Module is a global JavaScript object with attributes that Emscripten-generated code calls at various points in its execution."

Not only is the loading procedure different from WebAssembly's compile and instantiate functions, but the Module provides some helpful functionality out of the box that would otherwise require a custom implementation in WebAssembly. The Module is available in a global scope (window...

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