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Qt5 C++ GUI Programming Cookbook

You're reading from   Qt5 C++ GUI Programming Cookbook Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 5

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789803822
Length 428 pages
Edition 2nd Edition
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Authors (2):
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Lee  Z Eng Lee Z Eng
Author Profile Icon Lee Z Eng
Lee Z Eng
Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Toc

Table of Contents (15) Chapters Close

Preface 1. Look-and-Feel Customization with Qt Designer FREE CHAPTER 2. Event Handling - Signals and Slots 3. States and Animations with Qt and QML 4. QPainter and 2D Graphics 5. OpenGL Implementation 6. Using Network and Managing Large Documents 7. Threading Basics - Asynchronous Programming 8. Building a Touch Screen Application with Qt5 9. XML Parsing Made Easy 10. Conversion Library 11. Accessing Databases with SQL Driver and Qt 12. Develop Web Applications using Qt WebEngine 13. Performance Optimization 14. Other Books You May Enjoy

Texturing in OpenGL

OpenGL allows us to map an image (also referred to as a texture) to a 3D shape or polygon. This process is also called texture mapping. Qt 5 appears to be the best combination with OpenGL in this case because it provides an easy way to load images that belong to one of the common formats (BMP, JPEG, PNG, TARGA, TIFF, and so on), and you do not have to implement it by yourself. We will use the previous example with a spinning cube and try to map it with a texture!

How to do it...

Let's follow these steps to learn how to use textures in OpenGL:

  1. Open up renderwindow.h and add the variables, that are highlighted in the following code block:
QOpenGLContext* openGLContext;
QOpenGLFunctions* openGLFunctions...
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