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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Nonlinear Animation

Where do keyframes live? In the Timeline? The Graph Editor? The Dope Sheet? Sure, these three editors can access keyframes for editing, but are the keyframes really there? Perhaps the real keyframes are in the slider of an animated property whenever it turns yellow, or maybe they live behind Blender’s user interface and scatter like roaches every time you minimize the window. Maybe there’s a keyframe behind you right now.

The truth is these are all silly answers, but Where do keyframes live? is a serious question with a real answer. Keyframes live in F-Curves, which are the same thing as animation channels. Animation channels live in actions, and actions – the ones that directly affect the animation, at least – live in the Nonlinear Animation editor.

Also known as the NLA, the Nonlinear Animation editor is the executive headquarters of every animation in Blender. With this editor, whole actions can be sped up, slowed down, combined...

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