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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
Author Profile Icon Guillaume Gomez
Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Using Tokio


Tokio is based on the lower-level crate mio, which is itself directly based on system calls such as epoll (Linux), kqueue (FreeBSD), and IOCP (Windows). This crate is also based on the futures crate, which provides abstractions to reason about a value (or multiple values) that will be available later. As I told you when using asynchronous I/O, the calls do not block so we need a way to know when the result of a read is available. This is where Future and Stream, two abstractions from the futures crate, come into play.

Tokio event loop

Tokio also provides an event loop, on which we will be able to execute some code (with futures) that will be executed when some I/O events happen, such as when the result of a socket read is ready. To do so, the event loop will register events on specific file descriptors that represent sockets. It registers these events using the aforementioned system calls and then waits for any of the registered events to happen. The file descriptors and the system...

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