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SwiftUI Projects

You're reading from   SwiftUI Projects Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781839214660
Length 410 pages
Edition 1st Edition
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: SwiftUI Basics 2. Chapter 2: SwiftUI Watch Tour FREE CHAPTER 3. Chapter 3: NBA Draft – Watch App 4. Chapter 4: Car Order Form – Design 5. Chapter 5: Car Order Form – Data 6. Chapter 6: Financial App – Design 7. Chapter 7: Financial App – Core Data 8. Chapter 8: Shoe Point of Sale System – Design 9. Chapter 9: Shoe Point of Sale System – CloudKit 10. Chapter 10: Sports News App – Design 11. Chapter 11: Sports News App – Data 12. Other Books You May Enjoy

Building our watch UI

As we start to build our first SwiftUI app together, we will stick to the same format in each app we make. We'll work with the design first and then go back and add the data. Our app, in this chapter, uses a property list (.plist) for the data. We'll cover this once we get to it, but for now, let's look at our design. We have our menu, draft by round, and the draft card details from left to right:

Figure 3.1

Figure 3.1

One thing that is different about this book is we will be working with design specs. SwiftUI is excellent for prototyping apps. We can build out the app before we add any real data. To me, this is massive, and something I love about SwiftUI. I also feel some developers may not have a ton of experience working with a designer, so I wanted to give my apps a more accurate look and feel.

In this chapter, we will work together with the design specs. I have included different screenshots for you to point out features...

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