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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling 2. Chapter 2: Introduction to Solid Modeling and CSG Tools FREE CHAPTER 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Drawing the player forward

A well-designed story-driven map should drive the player linearly. This does not mean that the map must be a literal straight map; rather, it moves the player forward and does not have them getting confused as to where to go next. In this recipe, we will use a method that will help us achieve a proper forward map flow. The method that we will examine has a slightly out-of-reach ledge that the player must get up to advance in the level. This technique is simple, but simplicity is key if you want to avoid confusing players, especially at the starting level.

How to do it…

We will start by creating a ledge at the starting area, then create tall, vaulted walls around the perimeter. Next, we will create a path of planks extending from the ledge to the wall and then down the wall. We will then create a short ladder, and then stack crates at the bottom to create steps. We will finish this recipe by adding light fixtures and a path from the spawn to the...

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