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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up FREE CHAPTER 2. GIS Fundamentals - The Power of Mapping 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Summary

In this chapter, we discussed the history of GIS, how GIS data is collected, how GIS data is used, GIS applications, GIS games, and how to incorporate GIS into augmented reality applications and games. There were many more interesting bits of information provided, such as the data formats and how they changed with time; we learned that GIS has many applications, both in the past and in the present for statistics and analysis, that will most likely continue to be used in the future here on Earth and on other planets, as we are starting to see with Mercury, Venus, Mars, and our Moon.

GIS is a broad field that has the ability to be applied in many different ways and for a variety of purposes, and in learning the basic fundamentals of GIS and its history, we can now apply that information to the games and applications we create. In the next chapter, we will learn about sensors...

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