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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity FREE CHAPTER
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Preface

Hi there, and welcome to the exciting and ever-evolving world of Extended Reality (XR) development! If you’re feeling a mix of excitement and nervousness about diving into XR development in Unity for the first time, you’re not alone.

But don’t worry – the primary goal of this book is to make XR development accessible to everyone, regardless of prior experience. We’ll use simple language, provide vivid examples, and guide you through every step, from making objects grabbable to writing scripts in C# and incorporating hand-tracking into your scenes. You won’t even need access to a VR headset or AR-compatible smartphone to follow along; you can test most of the projects using simulators on your laptop or PC, ensuring accessibility for all.

In our own XR development journey, we’ve faced the frustration of spending endless hours trying to make a basic XR experience work. Now that we’ve gained extensive experience at notable companies such as Deutsche Telekom and academic institutions such as Fraunhofer IGD, we want to share our knowledge with you.

This book is not only a complete guide that will take you from being a novice in XR development or Unity to reaching an intermediate level in creating interactive XR applications for any domain. Its structure is also designed to help you easily access XR-related techniques to build outstanding XR applications, so you won’t need to constantly search online for answers, as we once did. Our goal is not to narrow your XR development expertise to specific use cases but to equip you with a wide array of tools so that you can bring any XR project to life, without limitations.

We’re thrilled to start on this journey with you!

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