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Android Wear Projects

You're reading from   Android Wear Projects Create smart Android Apps for Wearables

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787123229
Length 416 pages
Edition 1st Edition
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Author (1):
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Ashok Kumar S Ashok Kumar S
Author Profile Icon Ashok Kumar S
Ashok Kumar S
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Table of Contents (12) Chapters Close

Preface 1. Getting You Ready to Fly - Setting Up Your Development Environment FREE CHAPTER 2. Let us Help Capture What is on Your Mind - WearRecyclerView and More 3. Let us Help Capture What is on Your Mind - Saving Data and Customizing the UI 4. Measure Your Wellness - Sensors 5. Measuring Your Wellness and Syncing Collected Sensor Data 6. Ways to Get Around Anywhere - WearMap and the GoogleAPIclient 7. Ways to Get Around Anywhere - UI controls and More 8. Let us Chat in a Smart Way - Messaging API and More 9. Let us Chat in a Smart Way - Notifications and More 10. Just a Face for Your Time - WatchFace and Services 11. More About Wear 2.0

Android Wear design principles

Designing a Wear application is different than designing a mobile or tablet application. The Wear operating system is very lightweight and has a specific set of jobs to accomplish by sharing the right information with the Wearer.

General Wear principles are Timely, Glanceable, Easy to Tap, Time-Saving.

Timely

Giving the right information at the right time.

Glanceable

Keeping the Wear application user interface clean and uncluttered.

Easy to Tap

The actions users will click on should have the right spacing and size of the picture.

Time-Saving

Creating the best application flows that do tasks quickly.

For any Wear application, we need the proper building blocks to control the business logic of the application and other architectural implementation. The following are the scenarios for developing a Wear application to help us to carve the wear application better:

  • Defining layouts
  • Creating lists
  • Showing confirmations
  • Wear navigation and actions
  • Multifunction buttons

Defining layouts

Wearable applications can use the same layouts that we use in handheld Android device programming but with specific constraints for Wear applications. We should not do heavy processing actions similar to handheld Android devices in Wear applications and expect a good user experience.

An application designed for a round screen will not look great on square Wear devices. To resolve this, the Android Wear support library comes with the following two solutions:

  • BoxInsetLayout
  • Curved Layout

We can provide different resources to allow Android to detect the shape of the Android Wear at runtime.

Creating lists

Lists let the user select an item from a set of items. In the legacy Wear, 1.x API WearableListView helped programmers to build lists and custom lists. Wearable UI library now has WearableRecyclerView with curvedLayout support and has the best implementation experience in Wear devices.

We can add gestures and other magnificent functionalities:

You have been reading a chapter from
Android Wear Projects
Published in: Jul 2017
Publisher: Packt
ISBN-13: 9781787123229
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