The Blueprint editor
The Blueprint Editor is similar to other panels in Unreal Engine, which is one more reason to become familiar with it quickly: many sections and concepts are the same across different tabs, such as the node system resembling the material node system. Also, while the logic may differ, concepts such as variables, events, and interfaces can be used in other parts of Unreal Engine. For Archviz, learning the basics is usually sufficient since complex game programming is not typically required. Let’s explore these basics together.
Overview
Take a look at the next figure to get a first glimpse of working with the blueprint editor:
Figure 10.12: Overview of the blueprint editor
Here’s a quick explanation of these parts:
- Toolbar: This contains the most commonly used tools and commands
- The Components tab: This is a super important tab as this is where you add components to your Blueprint. Components are the individual...