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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Toc

Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Windows project setup


Navigate to the Vuforia Developer Portal and log into your account. Now follow these steps:

  1. In the Vuforia Developer Portal, click on Develop, and make sure the submenu has License Manager selected. We need to create a new Development License Key with the app name of Chapter5 or Picture Puzzle:

  1. After the new key has been created you should see the License Manager show the VuforiaIntro and the Chapter5 keys we have created:

  1. Click on Chapter5 to gain access to your license key. You should copy and paste this into Notepad or Notepad++ for later use:

  1. Click on Target Manager, as we are going to create our own image target for this project:

  1. Click on Add Database to create the brand-new database that we will be utilizing in our project:
  1. You can name the database whatever you want; in my case, I will call it Words_Pictures, with the Type being Device, and click Create:

  1. It should take us back to the Target Manager page and showcase our new Words_Pictures database:
  1. Click on Words_Pictures...
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