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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Further reading

The Google Books Library project is fascinating and ambitious. Imagine a service that allows anyone to search through millions of books, including rare and out-of-print books, for free. That's the Google Books Library project. As of October 2019, there are over 40 million books scanned and available on Google. For more information about the project, have a look at the following page: https://support.google.com/books/partner/answer/3398488?hl=en&ref_topic=3396243.

Many of the technologies we have used in this book are made by Google. These include Flutter itself, Dart, Android, and Firebase, just to name a few. However, there's a technology that is made by Microsoft: VS Code. I spend most of my time as a developer on that editor, not only for Flutter but for most client-side development. It's fast, reliable, and free. And it's not only me...

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