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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Calling Lua functions

The Lua hello function we used in the previous section is a good example to demonstrate global variables, but it is not how you would usually implement such a feature. Now consider a more suitable implementation:

function greetings(whom)
    return "Hello " .. whom
end

This Lua greetings function expects whom as a function parameter and returns the greeting string instead of printing it out. You can use the greeting string in more flexible ways, for example, by using it on a GUI window.

Earlier in this chapter, while learning how to execute Lua scripts, we implemented the execute function in our executor. We can invoke greetings with it:

LuaExecutor lua;
lua.executeFile("script.lua");
lua.execute("greetings('Lua')");

But this is not C++ calling a Lua function; it is a Lua script calling a Lua function. C++ just compiles the Lua script and has no access to the function’s return value...

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